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Ping Genius Loci

300 autonomous solar intelligent pixels — Kitzbühel, 2006

PING GENIUS LOCI - aether induction house Version Four

Ping genius loci x Home x Pixel explained x Interactive content x Open Development Archives

Open interactive content

One of the key qualities of this project is that once the platformis running, its rather simple to test different 'contents' on it, different ways on how it should respond to people's presence, different animations or public interaction scenarios. So we are doing simple workshops where participants can try to write their own interactive spaces.

Interaction Controller
This applet thas been used to open up the content of the installation, so interested people can write their own. Sensor readings are displayed as tiny colored blocks, and whatever you draw in processing in the top left corner, gets displayed on the real installation.


Downloads
interaction controller and simulation tool (pgl_interaction04.zip )
pixel field 3D simulation tool ( pingModel02.zip )

Interaction ideas

Pong from within

Enjoy the speed

04.11.2005

Pong for 1 or Pong for 4 or pong 2D

Communal interaction games, 3D and 2D views

07.02.2005

Perlin Fight

Akira vs the Spanish Riding School

Tentacles and pajamas

reaching for you

06.03.2005

Use the force

measuring willpower

05.29.2005

Workshop examples

Here you see some examples of content written by some of our friends, one by Pablo Miranda(me_color) and one by Usman Haque(trivialmachine). Download the file to see their code, and if you feel like committing something yourself, contact us, and we'll be happy to describe the system for you.

Date
04.27.2006

Usage
press 1-9, q-t to change content

Download (pgl_interaction04.zip )

May 24, 2006 (cc) some rights reserved 2005 aether architecture

Restored from the original Ping Genius Loci project site — texts and images as published.